Portal 2 received critical acclaim for its gameplay, balanced learning curve, pacing, dark humor, writing, and acting. After release, Valve released downloadable content and a simplified map editor to allow players to create and share levels. Valve announced Portal 2 in March 2010, and promoted it with alternate reality games including the Potato Sack, a collaboration with several independent game developers. Jonathan Coulton and the National produced songs for the game. In the new cooperative mode, players solve puzzles together as robots Atlas and P-Body (both voiced by Dee Bradley Baker). In the single-player campaign, players control Chell, who navigates the dilapidated Aperture Science Enrichment Center during its reconstruction by the supercomputer GLaDOS ( Ellen McLain) new characters include robot Wheatley ( Stephen Merchant) and Aperture founder Cave Johnson ( J. Portal 2 adds features including tractor beams, lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. Like the original Portal (2007), players solve puzzles by placing portals and teleporting between them. A port for the Nintendo Switch was included as part of Portal: Companion Collection. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. Truly, Portal 2 is a highly enjoyable first-person puzzler with a healthy dose of humor and sci-fi to keep you glued to the screen for many hours on end.Portal 2 is a 2011 puzzle-platform video game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. Once you finish the single-player game you can tackle a co-op mode with an online friend, which features a new story, characters, and maps. You'll also use special cubes, air currents, and other items to stay alive and unravel more of the story. You'll use these portals to redirect energy tractor beams, test your skills on "faith plates" that propel you through the air, and experiment with surface gels (such as a repulsion gel that allows Chell to jump from platform to platform). Momentum is maintained therefore, you'll need to assess each situation differently - often with a "trial and error" approach. As with the first game, players navigate dangerous environments using a portal gun, which shoots two connected time-space portals through which you (and objects) can travel. If you liked Portal - the relatively short experiment bundled with Valve's Half-Life 2: The Orange Box - then you'll love Portal 2. I would recommend this game for ages 9 and up! there is minor language such as one use of bastard which is muttered and about three or four uses of bloody and a couple of what the hell's also one scene they used flipping for comedy purposes this is what he says "well if she see's me and about 2,000 flipping dead corpses i'm toast she will fry my circuits so please keep quite about this"īut overall its a great game with a good message about using your brain instead of just killing everything in site but if they are sensitive i would recommend sitting next to them while they play or just play it yourself first.Ģ. there are plenty of things like this if you look hard enough but if your kids can handle this type of stuff i think they will be fine. There are certain parts of the game which can be scary for example there is one easter egg where if you find this secret room you hear creepy cackles and. Don't get me wrong on this it is a amazing game and i enjoyed it so much!ġ.
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